October 14, 2009

Module : Game Development Techniques Asset Creation

Posted in Development Report - Unreal 2004 Conversion at 16:17 by markcampbellprogrammer

As a requirement for my game I was required to include a picture of myself and a model made using a 3D rendering program such as 3DS max or Maya.

Asset Creation for my game

My texture was done by changing the colours of a photograph of myself and adding another image to it. This is then skinned onto an existing static mesh in game and displayed as so ā€“

inGamePic

This is an in ā€“ game shot taken whilst using the magnifying glass pick up.

My model was made in Maya and is also placed in my level as so ā€“

Wheel

It goes without saying my future lies in programming and not art šŸ™‚

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