October 14, 2009
Module : Game Development Techniques Asset Creation
As a requirement for my game I was required to include a picture of myself and a model made using a 3D rendering program such as 3DS max or Maya.
Asset Creation for my game
My texture was done by changing the colours of a photograph of myself and adding another image to it. This is then skinned onto an existing static mesh in game and displayed as so ā
This is an in ā game shot taken whilst using the magnifying glass pick up.
My model was made in Maya and is also placed in my level as so ā
It goes without saying my future lies in programming and not art š
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