06.22.09

Module : Applied Game Development Part 1

Posted in Development Report - Applied Game Development at 15:46 by markcampbellprogrammer

Introduced in the second semester, applied game development was a group based project in which I was placed in a team with other programmers and an art team to create a prototype of game using Emergent’s Gamebryo engine. The game itself had to meet a set amount of requirements and demonstrate evidence of organization, planning and use of appropriate industry techniques.

The Project

The way this module works was slightly different to the other modules in the second semester as in was directly linked with the personal and professional development module. This meant that we were being graded for 2 different modules based on the work from this singular project. For the Applied Game Development side we were graded on a more technical spectrum such as code, design document, personal contribution as well as weekly tasks and set milestones where as it the Personal and ProfessionalDevelopment module we were being marked on how well we worked as a team and in what ways we overcame obstacles affecting development. Our final hand in was assessed by world re-noun Frontier programmer David Braben and some other members of his team.

Deliverables

Software development portfolio – Detailing the practices and research carried out by our studio.

Personal development report – Individual weekly development reports on my personal contribution to the development process.

A final playable demo – Complete with source code marked on stability, performance and code style.

As well as the final hand in, we had 3 milestones along the way in week 1, week 9 and the final demo in week 12.

My Team

Team++

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